I acknowledge I don’t have the necessary know-how to launch a successful start-up yet, it would be ignorant to think that I do. That is why, from the beginning, I knew I had to learn a lot in order to make this project work. So in my head, I thought of three big categories that are crucial for the success of this project – Game Development, Start-up launching/management, and Marketing.
It didn’t take me long to decide that I should get most of the knowledge from reading multiple books. I find reading books to be the fastest way to learn and later remember the new info, compared to school and video tutorials.
Unfortunately for me, I am like a turtle at reading, compared to most people I know. I might be starting the sixth sentence while the other person already wants to turn to the next page. It could possibly be because I never really cared for reading until I graduated high school. Until then, I was always told what books to read, all those compulsory literature classics, I didn’t find as compelling as my teachers did. Online summaries often did the trick for me at the books’ tests. When I went to the university we had almost no mandatory reading, so I picked up a few books I found, that interested me personally. That was when I found out about the easily acquirable knowledge hidden in books.
So recently I did a little research for the three mentioned categories and put together the longest possible list I thought I could probably manage to read in 6 months manage – 15 books. I will have to read through all of them in those 6 months, as I’ve set the objective to launch my studio in May 2018. Probably way too many books, but I will do my best to work through them all.
I’m not going to explain in this post one-by-one why I picked each of these books. I made my decisions off the buyers’ reviews on Amazon and articles I found online about best books to read on these topics. So here is the list, enjoy…
1. Game Programming Patterns
by Robert Nystrom
2. Theory of Fun for Game Design
by Raph Koster
3. The Art of Game Design: A Book of Lenses, Second Edition
by Jesse Schell
4. Raising Capital: Get the Money You Need to Grow Your Business
by Andrew Sherman
5. The Five Dysfunctions of a Team: A Leadership Fable
by Patrick Lencioni
6. Hooked: How to Build Habit-Forming Products
by Nir Eyal
by Jason Fried
8. Zero to One: Notes on Startups, or How to Build the Future
by Peter Thiel
10. Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future
by Ashlee Vance
12. Jab, Jab, Jab, Right Hook: How to Tell Your Story in a Noisy Social World
by Gary Vaynerchuk
14. The Referral Engine: Teaching Your Business to Market Itself
by John Jantsch
15. How to talk to anyone
by Leil Lowndes
This was my complete list at the moment in no particular order, just split into three categories. It could possibly change if I find books, that could benefit me more than the ones mentioned.
Currently, I’ve started with the book Game Programming Patterns. I found it logical to have some programming architectural wisdom when I start developing the game, so I’ll have less code to refactor later.
I am planning to write at least one blog post about each book explaining if any entrepreneur or indie game developer should care to pick that book up. I will give my input to the things I found useful and the things I didn’t, so even if you don’t read the book, maybe you will pick something up from reading my blog.