I attended a local start-up accelerator program called Ajujaht. Unfortunately, the jury decided not to select Mechanical Difficulties to be one of the TOP 30 ideas that were presented there, so for me, this season of Ajujaht is over. Judging by the title and the introduction of this post, you might think this is a […]
My latest business endeavors have gotten me to take part in a local start-up accelerator program called Ajujaht. In this post, I will share with you how I came to partake in it and what has happened so far. At the beginning of October, I attended a local entrepreneurship event called Tallinna Ettevõtluspäev. In the midst […]
Time has come to share with you the amazingness we have been working on lately. We have uploaded another game development update on our youtube channel – this time it’s already the 7TH GAME DEVELOPMENT UPDATE! Download: Try Mechanical Difficulties for free!!! New Looks In this new version, we have put a lot of […]
I’m happy to be back to update you on what has recently changed around Mechanical Difficulties. I bet you’ll love what’s about to come and what has happened since the last update. While looking for investors I’ve shied away from writing new blog posts. I’ve lately dove deep into the pitching world and constantly try […]
After 10 months of intense work, Venomite Studios is finally ready to take on a seed investor. The development of Mechanical Difficulties deserves a full-time team of developers and professional artwork. That can be achieved with outside funds. We are willing to share our success with someone who is willing to make that happen. So […]
There might come a point in any start-up’s life where the founder(s) see that in order to finish the product they need outside financial support. They realize they need to hire more people, pay themselves salaries, pay for services or pay rent. Whatever it may be, it is quite common for start-ups to find themselves […]
Time to show you some of the awesomeness I’ve been working on! There are a lot of new features, bug fixes and changes made to Mechanical Difficulties since I last made a game development update. (But if you follow me on Twitter you might have already seen some) Because I have also been focusing a […]
Recent Comments