rts-fps-game

Project Number 2: Mechanical Difficulties (RTS-FPS Game) – What Makes My Game Special

I was previously quite hesitant about whether or not I should publicly talk about what makes Project Number 2 so special. I was equally thoughtful of how I should present it to you after I had decided to do it. My plan was to explain the idea alongside introducing new features I have developed in the game. The problem with that, however, was the length of the resulted blog post. It would have been way too long for most people…

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What Being a Game Developer Means to Me

If you are reading my blog chances are high you’ve heard about the huge amounts of money some lucky indie game developers have made (let’s take Notch for example). In fact, for years now game development industry revenue has exceeded the movie and music industry. That does not mean every released game makes millions, but with enough luck¬†and with doing things right, there is money to be made. This is not why I’m doing this. To be honest, for many…

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A Theory of Fun for Game Design by Raph Koster – My Thoughts

On my journey for developing a multiplayer FPS game, I found it important to educate myself on the theoretical side of video games. A Theory of Fun for Game Design was yet another book I just finished reading and wanted to give my thoughts on. It taught me exactly what I was hoping for and more. It was a great balance of knowledge and ease of reading, so it was an overall good experience. In the book, Raph Koster, the…

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Game Development Update #2 – Try For Free!

I’m excited to tell you that you can try the game now for free, or at least what the game is right now. I know it’s buggy and I know it is lacking on the visual side (*cough-cough*, most of the objects in the game are white boxes), but you can just try how it feels. In addition to that, you don’t have to try it alone. At the end of this post, I will have a video that shows…

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picture of a page from Rework - You Are Better Off With a Kick-ass Half Than a Half-assed Whole

Rework by Jason Fried & David Heinemeier Hansson – My Thoughts

Rework, Wow! Just WOW! This book makes you rethink everything you thought about businesses and it is really well put together. I believe I have previously mentioned I’m not on par with the usual book reader when it comes to speed. But I finished this book only 4 days after the previous one I read about Game Programming Patterns, even though the page count is about the same. The last part was, of course, an over-exaggeration. ūüėõ Because Rework has…

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Game Development Update #1

So I’ve been developing¬†Project Number 2¬†for a few weeks now and thought it would be a good time to write the first development progress update. Player movement As I’ve mentioned before the game will be a first-person shooter. So it seemed only logical to start from there – get the player controls working. I used a snippet of code I had written about half a year ago for prototyping purposes. It was a pretty messy chunk of code and needed…

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Game Programming Patterns by Robert Nystrom – my thoughts

Game Programming Patterns by Robert Nystrom was the first¬†book of the 15 I’m planning to read while building a prototype of my FPS game in Unity. Fun fact: Since one of the¬†most¬†painful¬†classes¬†I took at the university, I thought I would never learn, nor need, Finite¬†State Machines again. This book proved me wrong. Turns¬†out state machines are actually a genius way to turn that ugly looking row of if-statements into well-organized switch cases. The book describes that it is a common…

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The Game Idea (Project number 2)

Note from the future: I will go more in-depth into the game idea in a future blog post here. This is a post, that should clear some things up. I have yet to post specific information about my game idea and that is NOT because I don’t have a clear vision about the finished game. It is actually because I, like many other game developers before me, believe that my game idea is unique and valuable. Thus should not be…

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game dev books

15 Books for a Successful Game Development Start-up

I acknowledge I don’t have the necessary know-how to launch a successful start-up yet, it would be ignorant to think that I do. That is why, from the beginning, I knew I had to learn a lot in order to make this project work. So in my head, I thought of three big categories that are crucial for the success of this project – Game Development, Start-up launching/management, and Marketing. It didn’t take me long to decide that I should…

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Venomite O√ú

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