Game Development Update #3

Project Number 2: Mechanical Difficulties has changed quite a bit from the last time I wrote a development update post. This current one, in fact, might seem a bit confusing if you didn’t read my last post, where I wrote about the game’s core features. To sum the mentioned post up – I’m creating a game that is a hybrid of RTS and FPS style. It will play similarly to RTS in that you can build a city, gather resources and…

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Project Number 2: Mechanical Difficulties (RTS-FPS Game) – What Makes My Game Special

I was previously quite hesitant about whether or not I should publicly talk about what makes Project Number 2 so special. I was equally thoughtful of how I should present it to you after I had decided to do it. My plan was to explain the idea alongside introducing new features I have developed in the game. The problem with that, however, was the length of the resulted blog post. It would have been way too long for most people…

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