Game Programming Patterns by Robert Nystrom – my thoughts

  • Paul Sokk
  • November 13, 2017
  • 2 min read

Game Programming Patterns by Robert Nystrom was the first book of the 15 I’m planning to read while building a prototype of my FPS game in Unity. Fun fact: Since one of the most painful classes I took at the university, I thought I would never learn, nor need, Finite State Machines again. This book proved me wrong. Turns out state machines […]

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