Shutting Down Mechanical Difficulties

  • Paul Sokk
  • March 23, 2019
  • 3 min read

When I started this project 1,5 years ago, I didn’t think it would end this way. But today, I’m shutting down the development of Mechanical Difficulties. Looking back, the project started in October 2017 when I had just quit my job as a software developer. I remember being SO driven, on fire even! Nothing could […]

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Development Changes with Mechanical Difficulties

  • Paul Sokk
  • March 1, 2019
  • 3 min read

After a long period of silence, I’m letting you know why I’ve stayed away for so long. There have been some tough challenges that led me to new decisions…

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Ajujaht Is Over for Me

  • Paul Sokk
  • November 26, 2018
  • 5 min read

I attended a local start-up accelerator program called Ajujaht. Unfortunately, the jury decided not to select Mechanical Difficulties to be one of the TOP 30 ideas that were presented there, so for me, this season of Ajujaht is over. Judging by the title and the introduction of this post, you might think this is a […]

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Joining the Local Accelerator Program – Ajujaht

  • Paul Sokk
  • November 20, 2018
  • 3 min read

My latest business endeavors have gotten me to take part in a local start-up accelerator program called Ajujaht. In this post, I will share with you how I came to partake in it and what has happened so far. At the beginning of October, I attended a local entrepreneurship event called Tallinna Ettevõtluspäev. In the midst […]

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Looking for an Investor

  • Paul Sokk
  • August 16, 2018
  • 4 min read

After 10 months of intense work, Venomite Studios is finally ready to take on a seed investor. The development of Mechanical Difficulties deserves a full-time team of developers and professional artwork. That can be achieved with outside funds. We are willing to share our success with someone who is willing to make that happen. So […]

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Preparing for the Investment

  • Paul Sokk
  • July 30, 2018
  • 6 min read

I haven’t written a blog post for long. When I look back now it seems it has even been a whole month. And even longer since I updated you about the progress of the project. As much as I like writing these blog posts I have been grinding hard to meet a deadline I set […]

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Game Dev Start-Up Funding Explained

  • Paul Sokk
  • July 1, 2018
  • 6 min read

There might come a point in any start-up’s life where the founder(s) see that in order to finish the product they need outside financial support. They realize they need to hire more people, pay themselves salaries, pay for services or pay rent. Whatever it may be, it is quite common for start-ups to find themselves […]

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The Future of Mechanical Difficulties

  • Paul Sokk
  • May 27, 2018
  • 4 min read

I’ve teased you long enough, so here it is. I’m gonna tell you what happens to Mechanical Difficulties now. Up to this point, you probably knew my plan was to build a prototype in 6 months and showcase it at the Game Dev Days conference. I planned to secure an investment there big enough to […]

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Playfair Indie Game Showcase

  • Paul Sokk
  • May 12, 2018
  • 3 min read

After the Game Dev Days conference, I managed to get a showcase area at another local gaming event called Playfair. For me, it wasn’t as professional as the Game Dev Days that had passed a few days earlier. I went to Playfair just to introduce my game Mechanical Difficulties to the locals. It turned out […]

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Game Dev Days 2018 Conference – My Experience

  • Paul Sokk
  • April 30, 2018
  • 4 min read

My whole journey has been advancing towards the Game Dev Days 2018 conference. I started building a multiplayer real-time strategy & first-person shooter hybrid game 6 months ago to present at this event. I managed to build a prototype, that displays the game’s core features, yet feels quite raw to the eye. Before showcasing the prototype […]

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