Gamedev Vlogs – Changing the Approach

“…seems like it is aimed towards an audience that is more interested in game development and computers than games.” That is how my friend Kardo described my blog and the game’s latest playable version. I am thankful to him. He and some of Gary Vaynerchuk’s videos made me realize this is not about me, it is about you. Yes, you reading this right now. That is why me, being mere words on a white background, is not enough. It has to…

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Game Development Update #3

Project Number 2: Mechanical Difficulties has changed quite a bit from the last time I wrote a development update post. This current one, in fact, might seem a bit confusing if you didn’t read my last post, where I wrote about the game’s core features. To sum the mentioned post up – I’m creating a game that is a hybrid of RTS and FPS style. It will play similarly to RTS in that you can build a city, gather resources and…

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Project Number 2: Mechanical Difficulties (RTS-FPS Game) – What Makes My Game Special

I was previously quite hesitant about whether or not I should publicly talk about what makes Project Number 2 so special. I was equally thoughtful of how I should present it to you after I had decided to do it. My plan was to explain the idea alongside introducing new features I have developed in the game. The problem with that, however, was the length of the resulted blog post. It would have been way too long for most people…

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