When I started this project 1,5 years ago, I didn’t think it would end this way. But today, I’m shutting down the development of Mechanical Difficulties.
Looking back, the project started in October 2017 when I had just quit my job as a software developer. I remember being SO driven, on fire even! Nothing could stop me. I was going to create The Next Indie Phenomenon!
So I just jumped right in, having no clue of all the mountains I had to climb in order to achieve my dream. My whole plan was simple:
- Create a prototype in 6 months
- Present it at the Game Dev Days conference
- Get funded
- Put together a team
- Finish the project with the team
- Create more cool stuff with Venomite Studios
That was the plan of the ignorant and inexperienced me. As it turned out, it didn’t go as planned and presented me with incredible challanges along the way.
I learned a lot! Way more than I had anticipated! And that makes me so grateful for this experience. There were so many aspects of game development and starting a business that I had no clue existed before, and I’m coming out of this as a much-improved version of myself.
Shutting Down Mechanical Difficulties
As the CEO, you have to have the passion to drive forward and set an example to all the team members and project followers. You have to believe in and want the result with every inch of your body. And work super long hours to achieve it.
I did, but the past few months I’ve slowly felt my inner compass start tilting towards other objectives in life. I still believe this project can be achieved, but I don’t think it would have a reliable foundation with me not wanting it with every inch of my body.
So I’m moving on. Mechanical Difficulties will now be, figuratively, put on a shelf without clear future plans.
I
Thank You!
You were a big part of this journey, and I want to thank you for it. It means the world to me to have had you support this