Gamedev Vlogs – Changing the Approach

“…seems like it is aimed towards an audience that is more interested in game development and computers than games.” That is how my friend Kardo described my blog and the game’s latest playable version. I am thankful to him. He and some of Gary Vaynerchuk’s videos made me realize this is not about me, it is about you. Yes, you reading this right now. That is why me, being mere words on a white background, is not enough. It has to…

0
Read More

My Self-Funding Situation

“Looking at my savings account I have no other option but to admit to myself I’m running out of money…” That is how I started a blog post a few weeks ago. I had realized that my savings were running out before reaching my 6-month goal. So I was going to need to look around for ways to earn some cash. Fortunately, I’m in a position where I don’t need much to get by. My monthly costs are low because…

0
Read More

How to Talk to Anyone by Leil Lowndes – My Thoughts

Because of my high interest in human psychology, communication skills and need to know what makes people tick, I chose this book as my next one to read. How to Talk to Anyone: 92 little tricks for big success in relationships by Leil Lowndes was supposed to be a reward for me after a few semi-technical ones. Something to itch that scratch. 😛 Better than How to Win Friends and Influence People? In the first few pages, Leil compared this book to…

0
Read More

Game Development Update #3

Project Number 2: Mechanical Difficulties has changed quite a bit from the last time I wrote a development update post. This current one, in fact, might seem a bit confusing if you didn’t read my last post, where I wrote about the game’s core features. To sum the mentioned post up – I’m creating a game that is a hybrid of RTS and FPS style. It will play similarly to RTS in that you can build a city, gather resources and…

0
Read More
rts-fps-game

Project Number 2: Mechanical Difficulties (RTS-FPS Game) – What Makes My Game Special

I was previously quite hesitant about whether or not I should publicly talk about what makes Project Number 2 so special. I was equally thoughtful of how I should present it to you after I had decided to do it. My plan was to explain the idea alongside introducing new features I have developed in the game. The problem with that, however, was the length of the resulted blog post. It would have been way too long for most people…

2
Read More

What Being a Game Developer Means to Me

If you are reading my blog chances are high you’ve heard about the huge amounts of money some lucky indie game developers have made (let’s take Notch for example). In fact, for years now game development industry revenue has exceeded the movie and music industry. That does not mean every released game makes millions, but with enough luck and with doing things right, there is money to be made. This is not why I’m doing this. To be honest, for many…

0
Read More

A Theory of Fun for Game Design by Raph Koster – My Thoughts

On my journey for developing a multiplayer FPS game, I found it important to educate myself on the theoretical side of video games. A Theory of Fun for Game Design was yet another book I just finished reading and wanted to give my thoughts on. It taught me exactly what I was hoping for and more. It was a great balance of knowledge and ease of reading, so it was an overall good experience. In the book, Raph Koster, the…

0
Read More

Game Development Update #2 – Try For Free!

I’m excited to tell you that you can try the game now for free, or at least what the game is right now. I know it’s buggy and I know it is lacking on the visual side (*cough-cough*, most of the objects in the game are white boxes), but you can just try how it feels. In addition to that, you don’t have to try it alone. At the end of this post, I will have a video that shows…

0
Read More
picture of a page from Rework - You Are Better Off With a Kick-ass Half Than a Half-assed Whole

Rework by Jason Fried & David Heinemeier Hansson – My Thoughts

Rework, Wow! Just WOW! This book makes you rethink everything you thought about businesses and it is really well put together. I believe I have previously mentioned I’m not on par with the usual book reader when it comes to speed. But I finished this book only 4 days after the previous one I read about Game Programming Patterns, even though the page count is about the same. The last part was, of course, an over-exaggeration. 😛 Because Rework has…

0
Read More
Get Notified When I Post New Articles
Get an email notification

Venomite OÜ

Reg nr: 14052970

Privacy Policy: