Mechanical Difficulties in Estonian Game Development Magazine

To be honest, this is a story that could have been told a lot earlier. But because I didn’t have any pictures to show you back then or was too busy preparing for Game Dev Days, I’m going to tell it now. The one and only magazine where you can read about the Estonian game development achievements and ongoing projects – Estonian Gamedev Magazine. It is printed only twice a year and I got to write a big article there for…

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Playfair Indie Game Showcase

After the Game Dev Days conference, I managed to get a showcase area at another local gaming event called Playfair. For me, it wasn’t as professional as the Game Dev Days that had passed a few days earlier. I went to Playfair just to introduce my game Mechanical Difficulties to the locals. It turned out to be a much better experience than expected. Because MängudeÖÖ had taken place just a few weeks prior, a lot of people had just been to…

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Game Dev Days 2018 Conference – My Experience

My whole journey has been advancing towards the Game Dev Days 2018 conference. I started building a multiplayer real-time strategy & first-person shooter hybrid game 6 months ago to present at this event. I managed to build a prototype, that displays the game’s core features, yet feels quite raw to the eye. Before showcasing the prototype at the Game Dev Days (GDD) event, I went through a number of challenges. I described these challenges in my previous blog post, that I feel…

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MängudeÖÖ – Leading Up to the Game Dev Days 2018

It has been such a crazy two weeks, preparing for the Game Dev Days and attending other events. Even so crazy, that I haven’t had time to share my thoughts on what has been going on. So now I’ve gotten a moment to catch my breath and gather my thoughts. I will split the post into two parts – the first describing everything leading up to Game Dev Days, and the second describing Game Dev Days and the thoughts after…

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Mechanical Difficulties: Game Development Update #5

I’m bringing you another game development update! This time it is already the fifth one. The time has passed so quickly and the 6-month goal I set myself is running out. I must say it has been an exciting ride. That doesn’t mean tho that I’m done with the development of Mechanical Difficulties. Not at all, I have many plans and features I want to implement. It’s just that now I will be looking around the business world to see…

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The Grind – Don’t Lose Yourself In It

As the six-month deadline approaches, so does the Game Dev Days conference. The event that marks the end of my goal. I will be showcasing my game’s prototype there and will be getting feedback from all sorts of people. Ranging from students, who are just interested in game dev, to business men, who run their own million dollar companies. To be able to present a game that doesn’t just kamikaze itself in the first 5 minutes, I’ve been dragging two laptops to…

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Jab, Jab, Jab, Right Hook by Gary Vaynerchuk – My Thoughts

How to be more visible on social media? How to gain more followers fast? Social media mastermind Gary Vaynerchuk wrote an amazing book explaining all these things. Jab, Jab, Jab, Right Hook: How to Tell Your Story in a Noisy Social World is the book this blog post is about. From all the books I had on my list, this one took the longest to finish. Contrarily to how this might sound, the book was not bad. In fact, it ranked as…

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One Month Left

It’s only a month from now when I will showcase Mechanical Difficulties at the Game Dev Days conference (16-17 April 2018). That marks the end my 6-month journey, that I described when I started this blog. I can already feel the stress building up. In fact, I have been feeling it for a few weeks now. This is very important to me. I want to make this work. I want to turn Venomite Studios into a real company. I want…

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Game Development Update #4 – Try the Game!

I’m happy to bring you yet another game development update of Project Number 2: Mechanical Difficulties. This time, however, I’m going to keep this blog post unusually short. I have explained my new approach in a blog post and a video that goes with it. I decided it was best to keep the updates more visual and less technical. This way it would be easier for more people to find out what I’ve been up to. Download and try the game When…

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Is My Game Idea Too Big?

I started writing this post on Wednesday, just after I got back from the monthly IGDA Finland game developer’s gathering. As I live only 2-hour ferry ride away from that place I decided to drop by this time. I’m happy I did because I got to talk to some people who really made me think hard about my project. And to get my thoughts straight, I’m going write out some points this trip made me think about. The elevator pitch…

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