Shutting Down Mechanical Difficulties

  • Paul Sokk
  • March 23, 2019
  • 3 min read

When I started this project 1,5 years ago, I didn’t think it would end this way. But today, I’m shutting down the development of Mechanical Difficulties. Looking back, the project started in October 2017 when I had just quit my job as a software developer. I remember being SO driven, on fire even! Nothing could […]

Read More

Development Changes with Mechanical Difficulties

  • Paul Sokk
  • March 1, 2019
  • 3 min read

After a long period of silence, I’m letting you know why I’ve stayed away for so long. There have been some tough challenges that led me to new decisions…

Read More

Joining the Local Accelerator Program – Ajujaht

  • Paul Sokk
  • November 20, 2018
  • 3 min read

My latest business endeavors have gotten me to take part in a local start-up accelerator program called Ajujaht. In this post, I will share with you how I came to partake in it and what has happened so far. At the beginning of October, I attended a local entrepreneurship event called Tallinna Ettevõtluspäev. In the midst […]

Read More

Game Dev Start-Up Funding Explained

  • Paul Sokk
  • July 1, 2018
  • 6 min read

There might come a point in any start-up’s life where the founder(s) see that in order to finish the product they need outside financial support. They realize they need to hire more people, pay themselves salaries, pay for services or pay rent. Whatever it may be, it is quite common for start-ups to find themselves […]

Read More

Mechanical Difficulties: Game Development Update #6

  • Paul Sokk
  • June 14, 2018
  • 1 min read

Time to show you some of the awesomeness I’ve been working on! There are a lot of new features, bug fixes and changes made to Mechanical Difficulties since I last made a game development update. (But if you follow me on Twitter you might have already seen some) Because I have also been focusing a […]

Read More

Game Development Update #3

  • Paul Sokk
  • January 20, 2018
  • 10 min read

Project Number 2: Mechanical Difficulties has changed quite a bit from the last time I wrote a development update post. This current one, in fact, might seem a bit confusing if you didn’t read my last post, where I wrote about the game’s core features. To sum the mentioned post up – I’m creating a game […]

Read More

How Much Money Should I Ask for My Service?

  • Paul Sokk
  • December 8, 2017
  • 1 min read