Shutting Down Mechanical Difficulties

  • Paul Sokk
  • March 23, 2019
  • 3 min read

When I started this project 1,5 years ago, I didn’t think it would end this way. But today, I’m shutting down the development of Mechanical Difficulties. Looking back, the project started in October 2017 when I had just quit my job as a software developer. I remember being SO driven, on fire even! Nothing could […]

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Mechanical Difficulties: Game Development Update #7

  • Paul Sokk
  • October 20, 2018
  • 2 min read

Time has come to share with you the amazingness we have been working on lately. We have uploaded another game development update on our youtube channel – this time it’s already the 7TH GAME DEVELOPMENT UPDATE! Download: Try Mechanical Difficulties for free!!!   New Looks In this new version, we have put a lot of […]

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Mechanical Difficulties: Game Development Update #6

  • Paul Sokk
  • June 14, 2018
  • 1 min read

Time to show you some of the awesomeness I’ve been working on! There are a lot of new features, bug fixes and changes made to Mechanical Difficulties since I last made a game development update. (But if you follow me on Twitter you might have already seen some) Because I have also been focusing a […]

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Mechanical Difficulties: Game Development Update #5

  • Paul Sokk
  • April 12, 2018
  • 1 min read

I’m bringing you another game development update! This time it is already the fifth one. The time has passed so quickly and the 6-month goal I set myself is running out. I must say it has been an exciting ride. That doesn’t mean tho that I’m done with the development of Mechanical Difficulties. Not at […]

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Gamedev Vlogs – Changing the Approach

  • Paul Sokk
  • February 20, 2018
  • 1 min read

“…seems like it is aimed towards an audience that is more interested in game development and computers than games.” That is how my friend Kardo described my blog and the game’s latest playable version. I am thankful to him. He and some of Gary Vaynerchuk’s videos made me realize this is not about me, it is […]

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Game Development Update #3

  • Paul Sokk
  • January 20, 2018
  • 10 min read

Project Number 2: Mechanical Difficulties has changed quite a bit from the last time I wrote a development update post. This current one, in fact, might seem a bit confusing if you didn’t read my last post, where I wrote about the game’s core features. To sum the mentioned post up – I’m creating a game […]

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I was previously quite hesitant about whether or not I should publicly talk about what makes Project Number 2 so special. I was equally thoughtful of how I should present it to you after I had decided to do it. My plan was to explain the idea alongside introducing new features I have developed in […]

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Game Development Update #2 – Try For Free!

  • Paul Sokk
  • December 18, 2017
  • 5 min read

I’m excited to tell you that you can try the game now for free, or at least what the game is right now. I know it’s buggy and I know it is lacking on the visual side (*cough-cough*, most of the objects in the game are white boxes), but you can just try how it […]

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Game Development Update #1

  • Paul Sokk
  • November 18, 2017
  • 4 min read

So I’ve been developing Project Number 2 for a few weeks now and thought it would be a good time to write the first development progress update. Player movement As I’ve mentioned before the game will be a first-person shooter. So it seemed only logical to start from there – get the player controls working. I used […]

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