Game Dev Updates

Mechanical Difficulties: Game Development Update #7

Time has come to share with you the amazingness we have been working on lately. We have uploaded another game development update on our youtube channel – this time it’s already the 7TH GAME DEVELOPMENT UPDATE! Download: Try Mechanical Difficulties for free!!!   New Looks In this new version, we have put a lot of effort into making MD look more complete all around. Previously there were a lot of white objects in the game like players, weapons, buildings etc.…

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Mechanical Difficulties: Game Development Update #6

Time to show you some of the awesomeness I’ve been working on! There are a lot of new features, bug fixes and changes made to Mechanical Difficulties since I last made a game development update. (But if you follow me on Twitter you might have already seen some) Because I have also been focusing a lot on business development, this update was finished a bit later than usual. That is for a good cause because the Venomite family will be…

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Mechanical Difficulties: Game Development Update #5

I’m bringing you another game development update! This time it is already the fifth one. The time has passed so quickly and the 6-month goal I set myself is running out. I must say it has been an exciting ride. That doesn’t mean tho that I’m done with the development of Mechanical Difficulties. Not at all, I have many plans and features I want to implement. It’s just that now I will be looking around the business world to see…

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Gamedev Vlogs – Changing the Approach

“…seems like it is aimed towards an audience that is more interested in game development and computers than games.” That is how my friend Kardo described my blog and the game’s latest playable version. I am thankful to him. He and some of Gary Vaynerchuk’s videos made me realize this is not about me, it is about you. Yes, you reading this right now. That is why me, being mere words on a white background, is not enough. It has to…

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Game Development Update #3

Project Number 2: Mechanical Difficulties has changed quite a bit from the last time I wrote a development update post. This current one, in fact, might seem a bit confusing if you didn’t read my last post, where I wrote about the game’s core features. To sum the mentioned post up – I’m creating a game that is a hybrid of RTS and FPS style. It will play similarly to RTS in that you can build a city, gather resources and…

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rts-fps-game

Project Number 2: Mechanical Difficulties (RTS-FPS Game) – What Makes My Game Special

I was previously quite hesitant about whether or not I should publicly talk about what makes Project Number 2 so special. I was equally thoughtful of how I should present it to you after I had decided to do it. My plan was to explain the idea alongside introducing new features I have developed in the game. The problem with that, however, was the length of the resulted blog post. It would have been way too long for most people…

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Game Development Update #2 – Try For Free!

I’m excited to tell you that you can try the game now for free, or at least what the game is right now. I know it’s buggy and I know it is lacking on the visual side (*cough-cough*, most of the objects in the game are white boxes), but you can just try how it feels. In addition to that, you don’t have to try it alone. At the end of this post, I will have a video that shows…

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Game Development Update #1

So I’ve been developing Project Number 2 for a few weeks now and thought it would be a good time to write the first development progress update. Player movement As I’ve mentioned before the game will be a first-person shooter. So it seemed only logical to start from there – get the player controls working. I used a snippet of code I had written about half a year ago for prototyping purposes. It was a pretty messy chunk of code and needed…

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