Game Dev Days 2018 Conference – My Experience

  • Paul Sokk
  • April 30, 2018
  • 4 min read

My whole journey has been advancing towards the Game Dev Days 2018 conference. I started building a multiplayer real-time strategy & first-person shooter hybrid game 6 months ago to present at this event. I managed to build a prototype, that displays the game’s core features, yet feels quite raw to the eye. Before showcasing the prototype […]

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MängudeÖÖ – Leading Up to the Game Dev Days 2018

  • Paul Sokk
  • April 26, 2018
  • 8 min read

It has been such a crazy two weeks, preparing for the Game Dev Days and attending other events. Even so crazy, that I haven’t had time to share my thoughts on what has been going on. So now I’ve gotten a moment to catch my breath and gather my thoughts. I will split the post […]

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Mechanical Difficulties: Game Development Update #5

  • Paul Sokk
  • April 12, 2018
  • 1 min read

I’m bringing you another game development update! This time it is already the fifth one. The time has passed so quickly and the 6-month goal I set myself is running out. I must say it has been an exciting ride. That doesn’t mean tho that I’m done with the development of Mechanical Difficulties. Not at […]

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The Grind – Don’t Lose Yourself In It

  • Paul Sokk
  • April 8, 2018
  • 3 min read

As the six-month deadline approaches, so does the Game Dev Days conference. The event that marks the end of my goal. I will be showcasing my game’s prototype there and will be getting feedback from all sorts of people. Ranging from students, who are just interested in game dev, to business men, who run their own million […]

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