On my journey for developing a multiplayer FPS game, I found it important to educate myself on the theoretical side of video games. A Theory of Fun for Game Design was yet another book I just finished reading and wanted to give my thoughts on. It taught me exactly what I was hoping for and […]

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Game Development Update #2 – Try For Free!

  • Paul Sokk
  • December 18, 2017
  • 5 min read

I’m excited to tell you that you can try the game now for free, or at least what the game is right now. I know it’s buggy and I know it is lacking on the visual side (*cough-cough*, most of the objects in the game are white boxes), but you can just try how it […]

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How Much Money Should I Ask for My Service?

  • Paul Sokk
  • December 8, 2017
  • 1 min read