As the six-month deadline approaches, so does the Game Dev Days conference. The event that marks the end of my goal. I will be showcasing my game’s prototype there and will be getting feedback from all sorts of people. Ranging from students, who are just interested in game dev, to business men, who run their own million dollar companies. To be able to present a game that doesn’t just kamikaze itself in the first 5 minutes, I’ve been dragging two laptops to…