Rework, Wow! Just WOW! This book makes you rethink everything you thought about businesses and it is really well put together. I believe I have previously mentioned I’m not on par with the usual book reader when it comes to speed. But I finished this book only 4 days after the previous one I read […]
So I’ve been developing Project Number 2 for a few weeks now and thought it would be a good time to write the first development progress update. Player movement As I’ve mentioned before the game will be a first-person shooter. So it seemed only logical to start from there – get the player controls working. I used […]
Game Programming Patterns by Robert Nystrom was the first book of the 15 I’m planning to read while building a prototype of my FPS game in Unity. Fun fact: Since one of the most painful classes I took at the university, I thought I would never learn, nor need, Finite State Machines again. This book proved me wrong. Turns out state machines […]
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