gamedev

6 Mistakes That Will Make Your Startup Fail

I recently shut down a project I spent 1,5 years working on, and I decided to point out the 6 mistakes I made that made my startup fail. I was trying to build a video game called Mechanical Difficulties. A game that combined the first-person shooter genre with the real-time strategy genre. The plan was to find financial support from several investors while building the game. If you haven’t been following this blog so far, the result of a 1,5-year…

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Ajujaht Is Over for Me

I attended a local start-up accelerator program called Ajujaht. Unfortunately, the jury decided not to select Mechanical Difficulties to be one of the TOP 30 ideas that were presented there, so for me, this season of Ajujaht is over. Judging by the title and the introduction of this post, you might think this is a sad post. Not really. I’m glad for the experience I received and the people I met. I’m just unhappy I didn’t get to do it…

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Game Dev Days 2018 Conference – My Experience

My whole journey has been advancing towards the Game Dev Days 2018 conference. I started building a multiplayer real-time strategy & first-person shooter hybrid game 6 months ago to present at this event. I managed to build a prototype, that displays the game’s core features, yet feels quite raw to the eye. Before showcasing the prototype at the Game Dev Days (GDD) event, I went through a number of challenges. I described these challenges in my previous blog post, that I feel…

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MängudeÖÖ – Leading Up to the Game Dev Days 2018

It has been such a crazy two weeks, preparing for the Game Dev Days and attending other events. Even so crazy, that I haven’t had time to share my thoughts on what has been going on. So now I’ve gotten a moment to catch my breath and gather my thoughts. I will split the post into two parts – the first describing everything leading up to Game Dev Days, and the second describing Game Dev Days and the thoughts after…

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One Month Left

It’s only a month from now when I will showcase Mechanical Difficulties at the Game Dev Days conference (16-17 April 2018). That marks the end my 6-month journey, that I described when I started this blog. I can already feel the stress building up. In fact, I have been feeling it for a few weeks now. This is very important to me. I want to make this work. I want to turn Venomite Studios into a real company. I want…

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