investors

Looking for an Investor

After 10 months of intense work, Venomite Studios is finally ready to take on a seed investor. The development of Mechanical Difficulties deserves a full-time team of developers and professional artwork. That can be achieved with outside funds. We are willing to share our success with someone who is willing to make that happen. So if you have money you are looking to multiply, this article is for you. Similarly, if you know someone who might be in that position,…

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Preparing for the Investment

I haven’t written a blog post for long. When I look back now it seems it has even been a whole month. And even longer since I updated you about the progress of the project. As much as I like writing these blog posts I have been grinding hard to meet a deadline I set myself. I want to raise the first round of investment for Venomite Studios during this August. The bad approach A month ago I was already…

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Game Dev Start-Up Funding Explained

There might come a point in any start-up’s life where the founder(s) see that in order to finish the product they need outside financial support. They realize they need to hire more people, pay themselves salaries, pay for services or pay rent. Whatever it may be, it is quite common for start-ups to find themselves in a situation where they need funding. Venomite is going through something similar right now. I’ve realized we need to hire a full-time team to proceed…

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The Future of Mechanical Difficulties

I’ve teased you long enough, so here it is. I’m gonna tell you what happens to Mechanical Difficulties now. Up to this point, you probably knew my plan was to build a prototype in 6 months and showcase it at the Game Dev Days conference. I planned to secure an investment there big enough to hire a team of developers and finish Mechanical Difficulties altogether. This plan already smelled of ignorance before I had finished with it. So shortly before…

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Game Dev Days 2018 Conference – My Experience

My whole journey has been advancing towards the Game Dev Days 2018 conference. I started building a multiplayer real-time strategy & first-person shooter hybrid game 6 months ago to present at this event. I managed to build a prototype, that displays the game’s core features, yet feels quite raw to the eye. Before showcasing the prototype at the Game Dev Days (GDD) event, I went through a number of challenges. I described these challenges in my previous blog post, that I feel…

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