Paul Sokk

My Trip to Poznan, Poland (Video) – Attending GIC & PGA

If you follow me on Twitter, then you already know I went to Poland a few months ago. I was there to attend a game developers conference called GIC (Game Industry Conference). These conferences are the best way to find a business partner for your game studio – in my case, a publisher. The journey started on Wednesday, 10.October in Tallinn Airport. I had packed my laptop, some clothes, and some camera gear. Previously I had flown only a few times,…

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Ajujaht Is Over for Me

I attended a local start-up accelerator program called Ajujaht. Unfortunately, the jury decided not to select Mechanical Difficulties to be one of the TOP 30 ideas that were presented there, so for me, this season of Ajujaht is over. Judging by the title and the introduction of this post, you might think this is a sad post. Not really. I’m glad for the experience I received and the people I met. I’m just unhappy I didn’t get to do it…

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Joining the Local Accelerator Program – Ajujaht

My latest business endeavors have gotten me to take part in a local start-up accelerator program called Ajujaht. In this post, I will share with you how I came to partake in it and what has happened so far. At the beginning of October, I attended a local entrepreneurship event called Tallinna Ettevõtluspäev. In the midst of listening to different talks, I noticed a familiar booth in the hallway. It read “Ajujaht” – and I immediately remembered my grandmother encouraging me…

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Mechanical Difficulties: Game Development Update #7

Time has come to share with you the amazingness we have been working on lately. We have uploaded another game development update on our youtube channel – this time it’s already the 7TH GAME DEVELOPMENT UPDATE! Download: Try Mechanical Difficulties for free!!!   New Looks In this new version, we have put a lot of effort into making MD look more complete all around. Previously there were a lot of white objects in the game like players, weapons, buildings etc.…

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What’s Going on with Mechanical Difficulties?!

I’m happy to be back to update you on what has recently changed around Mechanical Difficulties. I bet you’ll love what’s about to come and what has happened since the last update. While looking for investors I’ve shied away from writing new blog posts. I’ve lately dove deep into the pitching world and constantly try to perfect my game. But until I have results to show, I don’t feel comfortable teaching you the approach I’m taking. I just can’t know…

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Looking for an Investor

After 10 months of intense work, Venomite Studios is finally ready to take on a seed investor. The development of Mechanical Difficulties deserves a full-time team of developers and professional artwork. That can be achieved with outside funds. We are willing to share our success with someone who is willing to make that happen. So if you have money you are looking to multiply, this article is for you. Similarly, if you know someone who might be in that position,…

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Preparing for the Investment

I haven’t written a blog post for long. When I look back now it seems it has even been a whole month. And even longer since I updated you about the progress of the project. As much as I like writing these blog posts I have been grinding hard to meet a deadline I set myself. I want to raise the first round of investment for Venomite Studios during this August. The bad approach A month ago I was already…

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Game Dev Start-Up Funding Explained

There might come a point in any start-up’s life where the founder(s) see that in order to finish the product they need outside financial support. They realize they need to hire more people, pay themselves salaries, pay for services or pay rent. Whatever it may be, it is quite common for start-ups to find themselves in a situation where they need funding. Venomite is going through something similar right now. I’ve realized we need to hire a full-time team to proceed…

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Mechanical Difficulties: Game Development Update #6

Time to show you some of the awesomeness I’ve been working on! There are a lot of new features, bug fixes and changes made to Mechanical Difficulties since I last made a game development update. (But if you follow me on Twitter you might have already seen some) Because I have also been focusing a lot on business development, this update was finished a bit later than usual. That is for a good cause because the Venomite family will be…

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The Future of Mechanical Difficulties

I’ve teased you long enough, so here it is. I’m gonna tell you what happens to Mechanical Difficulties now. Up to this point, you probably knew my plan was to build a prototype in 6 months and showcase it at the Game Dev Days conference. I planned to secure an investment there big enough to hire a team of developers and finish Mechanical Difficulties altogether. This plan already smelled of ignorance before I had finished with it. So shortly before…

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