rts-fps-game

Project Number 2: Mechanical Difficulties (RTS-FPS Game) – What Makes My Game Special

I was previously quite hesitant about whether or not I should publicly talk about what makes Project Number 2 so special. I was equally thoughtful of how I should present it to you after I had decided to do it. My plan was to explain the idea alongside introducing new features I have developed in the game. The problem with that, however, was the length of the resulted blog post. It would have been way too long for most people…

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What Being a Game Developer Means to Me

If you are reading my blog chances are high you’ve heard about the huge amounts of money some lucky indie game developers have made (let’s take Notch for example). In fact, for years now game development industry revenue has exceeded the movie and music industry. That does not mean every released game makes millions, but with enough luck and with doing things right, there is money to be made. This is not why I’m doing this. To be honest, for many…

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A Theory of Fun for Game Design by Raph Koster – My Thoughts

On my journey for developing a multiplayer FPS game, I found it important to educate myself on the theoretical side of video games. A Theory of Fun for Game Design was yet another book I just finished reading and wanted to give my thoughts on. It taught me exactly what I was hoping for and more. It was a great balance of knowledge and ease of reading, so it was an overall good experience. In the book, Raph Koster, the…

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picture of a page from Rework - You Are Better Off With a Kick-ass Half Than a Half-assed Whole

Rework by Jason Fried & David Heinemeier Hansson – My Thoughts

Rework, Wow! Just WOW! This book makes you rethink everything you thought about businesses and it is really well put together. I believe I have previously mentioned I’m not on par with the usual book reader when it comes to speed. But I finished this book only 4 days after the previous one I read about Game Programming Patterns, even though the page count is about the same. The last part was, of course, an over-exaggeration. 😛 Because Rework has…

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The Game Idea (Project number 2)

Note from the future: I will go more in-depth into the game idea in a future blog post here. This is a post, that should clear some things up. I have yet to post specific information about my game idea and that is NOT because I don’t have a clear vision about the finished game. It is actually because I, like many other game developers before me, believe that my game idea is unique and valuable. Thus should not be…

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Diving into the unknown

Riding in the bus that so many times took me to the office before. This time I have cake with me to celebrate, with my colleagues, the start of the next chapter in my life. Today it’s different of course because it’s my last day there. And I realize I’m starting something that I have no experience with – launching a successful business. It won’t be easy, I don’t expect it to be, that’s why I don’t plan to rush…

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