The Future of Mechanical Difficulties

  • Paul Sokk
  • May 27, 2018
  • 4 min read

I’ve teased you long enough, so here it is. I’m gonna tell you what happens to Mechanical Difficulties now. Up to this point, you probably knew my plan was to build a prototype in 6 months and showcase it at the Game Dev Days conference. I planned to secure an investment there big enough to […]

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To be honest, this is a story that could have been told a lot earlier. But because I didn’t have any pictures to show you back then or was too busy preparing for Game Dev Days, I’m going to tell it now. The one and only magazine where you can read about the Estonian game […]

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Playfair Indie Game Showcase

  • Paul Sokk
  • May 12, 2018
  • 3 min read

After the Game Dev Days conference, I managed to get a showcase area at another local gaming event called Playfair. For me, it wasn’t as professional as the Game Dev Days that had passed a few days earlier. I went to Playfair just to introduce my game Mechanical Difficulties to the locals. It turned out […]

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Game Dev Days 2018 Conference – My Experience

  • Paul Sokk
  • April 30, 2018
  • 4 min read

My whole journey has been advancing towards the Game Dev Days 2018 conference. I started building a multiplayer real-time strategy & first-person shooter hybrid game 6 months ago to present at this event. I managed to build a prototype, that displays the game’s core features, yet feels quite raw to the eye. Before showcasing the prototype […]

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MängudeÖÖ – Leading Up to the Game Dev Days 2018

  • Paul Sokk
  • April 26, 2018
  • 8 min read

It has been such a crazy two weeks, preparing for the Game Dev Days and attending other events. Even so crazy, that I haven’t had time to share my thoughts on what has been going on. So now I’ve gotten a moment to catch my breath and gather my thoughts. I will split the post […]

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The Grind – Don’t Lose Yourself In It

  • Paul Sokk
  • April 8, 2018
  • 3 min read

As the six-month deadline approaches, so does the Game Dev Days conference. The event that marks the end of my goal. I will be showcasing my game’s prototype there and will be getting feedback from all sorts of people. Ranging from students, who are just interested in game dev, to business men, who run their own million […]

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How to be more visible on social media? How to gain more followers fast? Social media mastermind Gary Vaynerchuk wrote an amazing book explaining all these things. Jab, Jab, Jab, Right Hook: How to Tell Your Story in a Noisy Social World is the book this blog post is about. From all the books I had on […]

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One Month Left

  • Paul Sokk
  • March 18, 2018
  • 5 min read

It’s only a month from now when I will showcase Mechanical Difficulties at the Game Dev Days conference (16-17 April 2018). That marks the end my 6-month journey, that I described when I started this blog. I can already feel the stress building up. In fact, I have been feeling it for a few weeks […]

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Is My Game Idea Too Big?

  • Paul Sokk
  • February 22, 2018
  • 5 min read

I started writing this post on Wednesday, just after I got back from the monthly IGDA Finland game developer’s gathering. As I live only 2-hour ferry ride away from that place I decided to drop by this time. I’m happy I did because I got to talk to some people who really made me think […]

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Gamedev Vlogs – Changing the Approach

  • Paul Sokk
  • February 20, 2018
  • 1 min read

“…seems like it is aimed towards an audience that is more interested in game development and computers than games.” That is how my friend Kardo described my blog and the game’s latest playable version. I am thankful to him. He and some of Gary Vaynerchuk’s videos made me realize this is not about me, it is […]

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