Looking for an Investor

  • Paul Sokk
  • August 16, 2018
  • 4 min read

After 10 months of intense work, Venomite Studios is finally ready to take on a seed investor. The development of Mechanical Difficulties deserves a full-time team of developers and professional artwork. That can be achieved with outside funds. We are willing to share our success with someone who is willing to make that happen. So […]

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Preparing for the Investment

  • Paul Sokk
  • July 30, 2018
  • 6 min read

I haven’t written a blog post for long. When I look back now it seems it has even been a whole month. And even longer since I updated you about the progress of the project. As much as I like writing these blog posts I have been grinding hard to meet a deadline I set […]

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Game Dev Start-Up Funding Explained

  • Paul Sokk
  • July 1, 2018
  • 6 min read

There might come a point in any start-up’s life where the founder(s) see that in order to finish the product they need outside financial support. They realize they need to hire more people, pay themselves salaries, pay for services or pay rent. Whatever it may be, it is quite common for start-ups to find themselves […]

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Mechanical Difficulties: Game Development Update #6

  • Paul Sokk
  • June 14, 2018
  • 1 min read

Time to show you some of the awesomeness I’ve been working on! There are a lot of new features, bug fixes and changes made to Mechanical Difficulties since I last made a game development update. (But if you follow me on Twitter you might have already seen some) Because I have also been focusing a […]

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The Future of Mechanical Difficulties

  • Paul Sokk
  • May 27, 2018
  • 4 min read

I’ve teased you long enough, so here it is. I’m gonna tell you what happens to Mechanical Difficulties now. Up to this point, you probably knew my plan was to build a prototype in 6 months and showcase it at the Game Dev Days conference. I planned to secure an investment there big enough to […]

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To be honest, this is a story that could have been told a lot earlier. But because I didn’t have any pictures to show you back then or was too busy preparing for Game Dev Days, I’m going to tell it now. The one and only magazine where you can read about the Estonian game […]

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Playfair Indie Game Showcase

  • Paul Sokk
  • May 12, 2018
  • 3 min read

After the Game Dev Days conference, I managed to get a showcase area at another local gaming event called Playfair. For me, it wasn’t as professional as the Game Dev Days that had passed a few days earlier. I went to Playfair just to introduce my game Mechanical Difficulties to the locals. It turned out […]

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Game Dev Days 2018 Conference – My Experience

  • Paul Sokk
  • April 30, 2018
  • 4 min read

My whole journey has been advancing towards the Game Dev Days 2018 conference. I started building a multiplayer real-time strategy & first-person shooter hybrid game 6 months ago to present at this event. I managed to build a prototype, that displays the game’s core features, yet feels quite raw to the eye. Before showcasing the prototype […]

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MängudeÖÖ – Leading Up to the Game Dev Days 2018

  • Paul Sokk
  • April 26, 2018
  • 8 min read

It has been such a crazy two weeks, preparing for the Game Dev Days and attending other events. Even so crazy, that I haven’t had time to share my thoughts on what has been going on. So now I’ve gotten a moment to catch my breath and gather my thoughts. I will split the post […]

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Mechanical Difficulties: Game Development Update #5

  • Paul Sokk
  • April 12, 2018
  • 1 min read

I’m bringing you another game development update! This time it is already the fifth one. The time has passed so quickly and the 6-month goal I set myself is running out. I must say it has been an exciting ride. That doesn’t mean tho that I’m done with the development of Mechanical Difficulties. Not at […]

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