The journey

Game Dev Start-Up Funding Explained

There might come a point in any start-up’s life where the founder(s) see that in order to finish the product they need outside financial support. They realize they need to hire more people, pay themselves salaries, pay for services or pay rent. Whatever it may be, it is quite common for start-ups to find themselves in a situation where they need funding. Venomite is going through something similar right now. I’ve realized we need to hire a full-time team to proceed…

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Mechanical Difficulties: Game Development Update #6

Time to show you some of the awesomeness I’ve been working on! There are a lot of new features, bug fixes and changes made to Mechanical Difficulties since I last made a game development update. (But if you follow me on Twitter you might have already seen some) Because I have also been focusing a lot on business development, this update was finished a bit later than usual. That is for a good cause because the Venomite family will be…

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The Future of Mechanical Difficulties

I’ve teased you long enough, so here it is. I’m gonna tell you what happens to Mechanical Difficulties now. Up to this point, you probably knew my plan was to build a prototype in 6 months and showcase it at the Game Dev Days conference. I planned to secure an investment there big enough to hire a team of developers and finish Mechanical Difficulties altogether. This plan already smelled of ignorance before I had finished with it. So shortly before…

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Mechanical Difficulties in Estonian Game Development Magazine

To be honest, this is a story that could have been told a lot earlier. But because I didn’t have any pictures to show you back then or was too busy preparing for Game Dev Days, I’m going to tell it now. The one and only magazine where you can read about the Estonian game development achievements and ongoing projects – Estonian Gamedev Magazine. It is printed only twice a year and I got to write a big article there for…

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Playfair Indie Game Showcase

After the Game Dev Days conference, I managed to get a showcase area at another local gaming event called Playfair. For me, it wasn’t as professional as the Game Dev Days that had passed a few days earlier. I went to Playfair just to introduce my game Mechanical Difficulties to the locals. It turned out to be a much better experience than expected. Because MängudeÖÖ had taken place just a few weeks prior, a lot of people had just been to…

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Game Dev Days 2018 Conference – My Experience

My whole journey has been advancing towards the Game Dev Days 2018 conference. I started building a multiplayer real-time strategy & first-person shooter hybrid game 6 months ago to present at this event. I managed to build a prototype, that displays the game’s core features, yet feels quite raw to the eye. Before showcasing the prototype at the Game Dev Days (GDD) event, I went through a number of challenges. I described these challenges in my previous blog post, that I feel…

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MängudeÖÖ – Leading Up to the Game Dev Days 2018

It has been such a crazy two weeks, preparing for the Game Dev Days and attending other events. Even so crazy, that I haven’t had time to share my thoughts on what has been going on. So now I’ve gotten a moment to catch my breath and gather my thoughts. I will split the post into two parts – the first describing everything leading up to Game Dev Days, and the second describing Game Dev Days and the thoughts after…

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Mechanical Difficulties: Game Development Update #5

I’m bringing you another game development update! This time it is already the fifth one. The time has passed so quickly and the 6-month goal I set myself is running out. I must say it has been an exciting ride. That doesn’t mean tho that I’m done with the development of Mechanical Difficulties. Not at all, I have many plans and features I want to implement. It’s just that now I will be looking around the business world to see…

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One Month Left

It’s only a month from now when I will showcase Mechanical Difficulties at the Game Dev Days conference (16-17 April 2018). That marks the end my 6-month journey, that I described when I started this blog. I can already feel the stress building up. In fact, I have been feeling it for a few weeks now. This is very important to me. I want to make this work. I want to turn Venomite Studios into a real company. I want…

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Is My Game Idea Too Big?

I started writing this post on Wednesday, just after I got back from the monthly IGDA Finland game developer’s gathering. As I live only 2-hour ferry ride away from that place I decided to drop by this time. I’m happy I did because I got to talk to some people who really made me think hard about my project. And to get my thoughts straight, I’m going write out some points this trip made me think about. The elevator pitch…

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