The journey

One Month Left

It’s only a month from now when I will showcase Mechanical Difficulties at the Game Dev Days conference (16-17 April 2018). That marks the end my 6-month journey, that I described when I started this blog. I can already feel the stress building up. In fact, I have been feeling it for a few weeks now. This is very important to me. I want to make this work. I want to turn Venomite Studios into a real company. I want…

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Is My Game Idea Too Big?

I started writing this post on Wednesday, just after I got back from the monthly IGDA Finland game developer’s gathering. As I live only 2-hour ferry ride away from that place I decided to drop by this time. I’m happy I did because I got to talk to some people who really made me think hard about my project. And to get my thoughts straight, I’m going write out some points this trip made me think about. The elevator pitch…

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Gamedev Vlogs – Changing the Approach

“…seems like it is aimed towards an audience that is more interested in game development and computers than games.” That is how my friend Kardo described my blog and the game’s latest playable version. I am thankful to him. He and some of Gary Vaynerchuk’s videos made me realize this is not about me, it is about you. Yes, you reading this right now. That is why me, being mere words on a white background, is not enough. It has to…

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My Self-Funding Situation

“Looking at my savings account I have no other option but to admit to myself I’m running out of money…” That is how I started a blog post a few weeks ago. I had realized that my savings were running out before reaching my 6-month goal. So I was going to need to look around for ways to earn some cash. Fortunately, I’m in a position where I don’t need much to get by. My monthly costs are low because…

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Game Development Update #3

Project Number 2: Mechanical Difficulties has changed quite a bit from the last time I wrote a development update post. This current one, in fact, might seem a bit confusing if you didn’t read my last post, where I wrote about the game’s core features. To sum the mentioned post up – I’m creating a game that is a hybrid of RTS and FPS style. It will play similarly to RTS in that you can build a city, gather resources and…

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rts-fps-game

Project Number 2: Mechanical Difficulties (RTS-FPS Game) – What Makes My Game Special

I was previously quite hesitant about whether or not I should publicly talk about what makes Project Number 2 so special. I was equally thoughtful of how I should present it to you after I had decided to do it. My plan was to explain the idea alongside introducing new features I have developed in the game. The problem with that, however, was the length of the resulted blog post. It would have been way too long for most people…

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A Theory of Fun for Game Design by Raph Koster – My Thoughts

On my journey for developing a multiplayer FPS game, I found it important to educate myself on the theoretical side of video games. A Theory of Fun for Game Design was yet another book I just finished reading and wanted to give my thoughts on. It taught me exactly what I was hoping for and more. It was a great balance of knowledge and ease of reading, so it was an overall good experience. In the book, Raph Koster, the…

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Game Development Update #2 – Try For Free!

I’m excited to tell you that you can try the game now for free, or at least what the game is right now. I know it’s buggy and I know it is lacking on the visual side (*cough-cough*, most of the objects in the game are white boxes), but you can just try how it feels. In addition to that, you don’t have to try it alone. At the end of this post, I will have a video that shows…

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picture of a page from Rework - You Are Better Off With a Kick-ass Half Than a Half-assed Whole

Rework by Jason Fried & David Heinemeier Hansson – My Thoughts

Rework, Wow! Just WOW! This book makes you rethink everything you thought about businesses and it is really well put together. I believe I have previously mentioned I’m not on par with the usual book reader when it comes to speed. But I finished this book only 4 days after the previous one I read about Game Programming Patterns, even though the page count is about the same. The last part was, of course, an over-exaggeration. 😛 Because Rework has…

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Game Development Update #1

So I’ve been developing Project Number 2 for a few weeks now and thought it would be a good time to write the first development progress update. Player movement As I’ve mentioned before the game will be a first-person shooter. So it seemed only logical to start from there – get the player controls working. I used a snippet of code I had written about half a year ago for prototyping purposes. It was a pretty messy chunk of code and needed…

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