One Month Left

  • Paul Sokk
  • March 18, 2018
  • 5 min read

It’s only a month from now when I will showcase Mechanical Difficulties at the Game Dev Days conference (16-17 April 2018). That marks the end my 6-month journey, that I described when I started this blog. I can already feel the stress building up. In fact, I have been feeling it for a few weeks […]

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Is My Game Idea Too Big?

  • Paul Sokk
  • February 22, 2018
  • 5 min read

I started writing this post on Wednesday, just after I got back from the monthly IGDA Finland game developer’s gathering. As I live only 2-hour ferry ride away from that place I decided to drop by this time. I’m happy I did because I got to talk to some people who really made me think […]

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Gamedev Vlogs – Changing the Approach

  • Paul Sokk
  • February 20, 2018
  • 1 min read

“…seems like it is aimed towards an audience that is more interested in game development and computers than games.” That is how my friend Kardo described my blog and the game’s latest playable version. I am thankful to him. He and some of Gary Vaynerchuk’s videos made me realize this is not about me, it is […]

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My Self-Funding Situation

  • Paul Sokk
  • February 6, 2018
  • 3 min read

“Looking at my savings account I have no other option but to admit to myself I’m running out of money…” That is how I started a blog post a few weeks ago. I had realized that my savings were running out before reaching my 6-month goal. So I was going to need to look around […]

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Game Development Update #3

  • Paul Sokk
  • January 20, 2018
  • 10 min read

Project Number 2: Mechanical Difficulties has changed quite a bit from the last time I wrote a development update post. This current one, in fact, might seem a bit confusing if you didn’t read my last post, where I wrote about the game’s core features. To sum the mentioned post up – I’m creating a game […]

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I was previously quite hesitant about whether or not I should publicly talk about what makes Project Number 2 so special. I was equally thoughtful of how I should present it to you after I had decided to do it. My plan was to explain the idea alongside introducing new features I have developed in […]

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On my journey for developing a multiplayer FPS game, I found it important to educate myself on the theoretical side of video games. A Theory of Fun for Game Design was yet another book I just finished reading and wanted to give my thoughts on. It taught me exactly what I was hoping for and […]

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Game Development Update #2 – Try For Free!

  • Paul Sokk
  • December 18, 2017
  • 5 min read

I’m excited to tell you that you can try the game now for free, or at least what the game is right now. I know it’s buggy and I know it is lacking on the visual side (*cough-cough*, most of the objects in the game are white boxes), but you can just try how it […]

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Rework, Wow! Just WOW! This book makes you rethink everything you thought about businesses and it is really well put together. I believe I have previously mentioned I’m not on par with the usual book reader when it comes to speed. But I finished this book only 4 days after the previous one I read […]

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Game Development Update #1

  • Paul Sokk
  • November 18, 2017
  • 4 min read

So I’ve been developing Project Number 2 for a few weeks now and thought it would be a good time to write the first development progress update. Player movement As I’ve mentioned before the game will be a first-person shooter. So it seemed only logical to start from there – get the player controls working. I used […]

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